![]() ![]() Well now in Episode 2, we get to perform Liz’s lock-picking skills via a mini-game. Its particularly handy when faced with more than one foe.Īlso prior to Episode 2 Booker relied heavily on Liz’s lock-picking skills, it was a talent that was taken for granted without much thought. Another new type of dart that you will acquire is the Knock-Out Gas dart, which does exactly what you’d expect. Fire this useful dart against the wall and it will alert any nearby Splicer to its location, giving you the opportunity to sneak on by. ![]() The other dart will ring a very loud alarm noise. One dart will tranquilise the enemy, bringing them down in an instant. ![]() During the opening sections of the game, you will have two kinds of arrow-darts to fire from the cross-bow. Taking down the enemy with silent, but deadly precision. As I’m sure you know, regardless of the game, the cross-bow is one of the most utilised stealth weapons that you can find. Weapon wise you mostly have your bog standard weapons, such as the hand cannon, but there is also the very reliable cross-bow gun, which you will rely on a lot. Thankfully despite not being able to open up tears, Liz will have a number of handy weapons and Plasmids to aid her journey. There are also various air shafts that Liz can squeeze into (larger than those used by the Little Sisters) this gives you the added option of sneaking by unnoticed or perhaps even flanking an unsuspecting Splicer. But beware of objects on the ground such as broken glass, which will alert any nearby Splicer’s. Liz can get by a number of ways, most notably via the simple crouch which will restrict the noise she makes while moving. If they see you, events can get a little messy indeed and in most cases will result in a checkpoint restart. Liz will use the traditional method of sneaking up behind a Splicer in the crouch position, before clubbing them over the head to knock them unconscious. While some sections of previous Bioshock games did feature sections that required some stealth, it’s certainly a main focus here in Episode 2. As Liz doesn’t have the powers that she once had, she must mostly rely on stealth tactics to make it our alive. This time with Booker officially out of the way (well kind of), Liz brings in a different variation of gameplay to our previous protagonist. Now she must rely on the voice in her head of Booker DeWitt and he will hopefully lead her to some kind of safety and the odd Plasmids to help her take on the bad guys. Though this time, Liz is not the all power tear ripping character that we knew of in the main campaign of Bioshock Infinite, those powers have long gone. Liz begins her pursuit of finding Doctor Suchong in the hope that she will not only come out of this ordeal alive, but she will able to escape the hellish underwater utopia of Rapture. Liz doesn’t know if she can trust this apparition of Booker, but considering her brains were to be splattered, she had little choice not to take up his advice and as it turns out, Booker has saved her life…for now at least. Liz is on the verge of having a bullet put through her head by Atlas and his henchmen, but then an apparition of Booker appears before her eyes (and her eyes only), instructing her to tell them that she can lead them to Doctor Suchong and he will be the key to leading them to the very profitable Little Sisters. Take heed of my generic plot spoiler warning, if you are yet to finish Burial at Sea Episode 1, then I strongly recommend not reading on.Įpisode 2 follows on directly where Episode 1 left off, but only this time we are playing this episode as Elizabeth. Burial at Sea Episode 2 was reviewed via the BioShock Infinite Season Pass that I purchased. ![]()
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